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Games Workshop Warhammer AoS - Moonclan Fungoid Cave-Shaman Snazzgar Stinkmullett, 99120209045

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Mighty Destroyers, a universal command ability that lets you run or charge for free. This is even MORE movement. You’re so fast. Never forget that. You can have a Mawkrusha MOVE 28’ before it charges. And your opponent has zero ways to stop that. (well, lumineth can, “total eclipse” spell, but, whatever.) Shamanic Skullcape: +1 to cast in a world of super wizards, if youre gonna bring a wizard for some of your awesome spells, anything you can get to make it easy on yourself is gonna go a long way. Simon Eccles – Flesh-eater Courts: Speccles brings the long in the tooth FEC book to an impressive 4-1 finish, with this Blisterskin list relying heavily on summoning on additional bodies to supplement the double big boys and 9 Crypt Flayers

The Gloomspite Gitz share a worship of the Bad Moon and are united under Skragrott the Loonking. The Bad Moon is a portent for lunacy and predicting its appearance is of crucial importance to the Gloomspite Gitz. The Bad Moon is at the centre of the Gloomspite Gitz’ allegiance ability. Gloomspite Gitz can have “one-drop” army builds, with Squigalanche likely to be the strongest of the “one-drop” option from a competitive matched play standpoint. I painted a Frostgrave Thaumaturge and 15 assorted Frostgrave soldiers, cultists and barbarians. These are intended for use in Frostgrave, Magewinds and general purpose fantasy gaming. AugustFace of Da Bad Moon(Double, Zarbag):an enemy within range needs to perform a bonus disengage action or take damage if they cannot. I’ll touch on these in more detail in our parts of the preview series. Available playstyles – horde / alpha bunker / combat speed heavy squigs / mortal wound swarm / casting heavy I figured the loonboss and 7 sneaky snufflers can buff the stabbas. The Loonboss on cave squig can ride with 10 Bounderz, while the other 10 can ride with the Mangler squig. The squig herd will roll with a fungoid cave shaman (the one with squig lure), as well as maybe the other 7 sneaky snufflers. and the 10 squig hoppers can roam catching of-positioned enemy units. This gives me 4 threats (in the form of 2-3 unit combos, and one unit to roam. **Also one fungoid cave shamen to go where needed. I love this. I really like that you can do something entirely different and take on the role of something often just seen as a monstrous foe that heroes turn into mincemeat. You probably won't end up being the smartest Troggoth in the room but you will certainly be able to hold your own when it comes to a fight. If in doubt, turn your opponents into sludge with a gout of Noxious Vomit. What is impressive I think about the Stormcast book is that despite being the first book released, it’s managed to stay relevant throughout all the releases that have since followed and after taking several significant nerfs. This list wants to be more versatile than what it’s facing off against, with access to Deep Strike, very potent long range shooting as well as one of the premiere hammer/anvil combo units in the game in the Fulminators.

Gloomspite Gitz Wizardsunder the Bad Moon get +1 to their casting rolls, while all other wizards get -1 Building on the Time of War rules found in the General’s Handbook 2017 , Malign Portents also allows you to bring your games into the Realm of Death – perhaps in pursuit of Nagash’s secrets, or perhaps as a defender of his kingdoms. Battles in Shyish bring new dangers and new tactical challenges to face, as the land itself rises to oppose the armies that dare invade it. After reading the Start Competing article by Old Jakes Gang I was really starting to wonder what a competitive Orruks list would look like from an experienced player. I want to have fun but mostly, I want to beat that Seraphon player with his magic madness and skinks that can flee! The rivalry that he and I have is keeping us sane on the job and I love it.

Next, Command Trait and Artefact loadout can be extremely important. Let’s look at some options to give you an edge. Command Traits

Grinkrak’s Looncourt is a Bladeborn warband from Warhammer Underworlds Season 7, whose rules are available in White Dwarf 485. Continuing the undead theme, I painted up the Crimson Court, a Underwords warband consisting of 4 cool-as-hell vampires. I started with the same blue-shadows basecoat as with the other undead but painted their armour red because, well, “crimson” is right there in the name. Think it turned out ok, although I think there could be stronger highlights across all the non-metallic parts of the models. JuneThe Cave Squig is not any more what used to be. Its biggest advantage is Strength 4, putting it in a much better position to score at least a minimum hit, for the rest he has the same profile of a Sneaky Snuffler with Toughness 4 and a bit less wounds. They have access to two new abilities (on top of the traditional Gloomspite ones): Snarlfang’s Jaws gives them a chance to do up to 6 damage to an enemy engaged (on a 6 depending on the ability’s value), while Ferocious Ponce guarantees that damage at the end of a move phase, but also depends on the ability’s value meaning it seems a bit overpriced as a Quad.

This list drops some manned Squig units to fit in the whole smorgasbord of Squig buffs, including Grinkrak and his Looncourt. Grinkrak is notable in that he can give a friendly unit within 3″ fight on death in the combat phase, making those Squigs an absolutely brutal unit to have to try and engage in combat. The rest of the list is mostly what we’ve come to expect, with 40 Shootas serving as the disposable screens and objective squatters. The Best of the Rest Moonclan also get the greatest benefits from some of the battalions as the Squig Rider Stampede and the Squigalanche and artefacts such as the Squig Lure. You can even play games in the Time of Tribulations with only a handful of models. Malign Portents contains an expansion to Warhammer Age of Sigmar: Skirmish , featuring artefacts, command abilities and more. We’ve only scratched the surface of what you’ll find in this tome of arcane knowledge, and we think it’ll be a great companion to your games in the months to come. Verticality is fun in Warcry, and this terrain doesn’t provide enough of it. The old terrain had big flat rooftop areas for models to climb up onto and spread out on, which was great. With this stuff, you’re constantly struggling to fit things on the tiny platforms and rope bridges. Also climbing models up onto the platforms feels a lot stranger than climbing up a vertical wall.

Warscroll Battalion

Battle in Balin’s Tomb. Not, it turned out, a very good game, but fun for a half hour of nostalgic action. Gloomspite Gitz have several strong magic options, with lots of different casters and spell options. Moonclan used to have easy access to boosting casting through eating mushrooms, however those options have now been changed.

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